The Moira Project @ the Artlife Gallery October, 2008 public interaction with the moira installation character/animation designed in 3ds Max, RFID tracking of rapid prototyped scultprual models of moira group >>> programming (C# and the XNA Libraries for rendering) by Sean Lynch, University of Calgary, Computational Media Design ========================= someone moves the sculptural moira family [...]
Category Archives: [2008] The Moira Project
The Moira Project

@ the artlife gallery
Image for the 2009 viewbook, ACAD
2009년 viewbook에 이 이미지가 실릴꺼 같습니다.
——————————–
The Moira Project (second edition) at the Factory Party #3










at the Artlife Gallery, Calgary
많은 사람들과 소통할수 있던 좋은 시간이었습니다 
————————————–
Video Documentation (first version of the moira project with interactive sound), April 2008
The Moira Project (first edition) sound in Reason and max/msp/jitter Sound in the Moira Project (2008) songs that are drawn from audio memory fragments, or from memories of things you might have heard, there only twelve notes but twelve notes is an orchestra moira project – audio composition example
The Moira Project

(from left) stalker, cop, girl, and doctor from The Moira Project: human-computing interactive interface (2008)

— interactive RFID table with the rapid prototyping Moira group
collaboration with Sean G. Lynch
————————————————————————————
The Moira Project – human-computing interactive interface version
public opening. screen shot from the documentation video.
Spring 2008
Concept of Time/Space/Speed
‘mind-time’ is not linear.
: The concept of time talks about
4-dimensional space.
Speed, acceleration and deceleration of time,
is about 5-dimensional of world
; about memory and imagination world,
Scene Description
• The floating around Moira characters describe the characteristic of memory (or dreams).
• The animation in the boundaries (windows: past – wishes – negative relationships – positive relationships – wishes – future – past) shows the Moira group’s specific stories, but they are not limited by the space; they are connected with the entire scene.
• The lines that the Moira characters leave behind them are their life threads, or traces.
Audio Components
• Based on Arnold Schoenberg’s 12 tone composition method, the scores were composed by Windsor Viney.
• The music is like the Moira characters’ life span, and our destiny. It cannot come back until the cycle completes ; creation – preservation – destruction.
• Each of 4 characters are represented by 3 tones (3 aspects of their destiny).
Interactive Creation
• Determining the narrative through interaction slowly reveals the destiny of the Moira characters.
• The participant’s movement of the representative characters triggers portions of the narrative and the sound.
——————————-

