Category Archives: [2008] The Moira Project

[video] The Moira Project (second version) @ the Artlife Gallery

The Moira Project @ the Artlife Gallery October, 2008 public interaction with the moira installation character/animation designed in 3ds Max, RFID tracking of rapid prototyped scultprual models of moira group >>> programming (C# and the XNA Libraries for rendering) by Sean Lynch, University of Calgary, Computational Media Design ========================= someone moves the sculptural moira family [...]

The Moira Project

the moira project at the artlife gallery

@ the artlife gallery

Image for the 2009 viewbook, ACAD

2009년 viewbook에 이 이미지가 실릴꺼 같습니다.

——————————–

The Moira Project (second edition) at the Factory Party #3

1

_MG_7130

_MG_7072

_MG_7080

_MG_7031

_MG_7030

_MG_7153

_MG_7134

_MG_7131

_MG_7070

at the Artlife Gallery, Calgary

많은 사람들과 소통할수 있던 좋은 시간이었습니다

————————————–

Video Documentation (first version of the moira project with interactive sound), April 2008

The Moira Project (first edition) sound in Reason and max/msp/jitter Sound in the Moira Project (2008) songs that are drawn from audio memory fragments, or from memories of things you might have heard, there only twelve notes but twelve notes is an orchestra moira project – audio composition example

TMP – Development of character

20080424014928_22686852

—————————-

The Moira Project

20080424012400_22686852

(from left) stalker, cop, girl, and doctor from The Moira Project: human-computing interactive interface (2008)

table_part_01

— interactive RFID table with the rapid prototyping Moira group

collaboration with Sean G. Lynch

————————————————————————————

The Moira Project – human-computing interactive interface version

human-computing interactive interface

public opening. screen shot from the documentation video.

Spring 2008


Concept of Time/Space/Speed

mind-time is not linear.

: The concept of time talks about
4-dimensional space.

Speed, acceleration and deceleration of time,
is about 5-dimensional of world
; about memory and imagination world,

Scene Description

The floating around Moira characters describe the characteristic of memory (or dreams).

The animation in the boundaries (windows: past – wishes negative relationships positive relationships – wishes future – past) shows the Moira groups specific stories, but they are not limited by the space; they are connected with the entire scene.

The lines that the Moira characters leave behind them are their life threads, or traces.

Audio Components

Based on Arnold Schoenberg’s 12 tone composition method, the scores were composed by Windsor Viney.

The music is like the Moira characters life span, and our destiny. It cannot come back until the cycle completes ; creation preservation destruction.

Each of 4 characters are represented by 3 tones (3 aspects of their destiny).

Interactive Creation

Determining the narrative through interaction slowly reveals the destiny of the Moira characters.

The participants movement of the representative characters triggers portions of the narrative and the sound.

——————————-